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@@ -3430,6 +3430,8 @@ const restoreCameraSnapshot = (snapshot: CameraSnapshot) => {
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}
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}
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export type ResetViewBaselineResult = 'applied' | 'not-ready' | 'invalid-target' | 'failed' | 'stale'
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const applyReferenceOverviewCameraState = () => {
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restoreCameraSnapshot(referenceOverviewCameraState)
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}
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@@ -3652,6 +3654,49 @@ const getVisualFocusReport = () => {
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}
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}
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const getVisiblePoiScreenPositions = () => {
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if (!renderer || !camera) return []
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const rect = renderer.domElement.getBoundingClientRect()
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return getPoiSprites().flatMap((sprite) => {
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const poi = sprite.userData.poi as RenderPoi | undefined
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const screen = getProjectedScreenPosition(sprite)
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let ancestor: THREE.Object3D | null = sprite
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while (ancestor) {
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if (!ancestor.visible) return []
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ancestor = ancestor.parent
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}
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if (
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!poi
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|| !screen
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|| screen.x < 0
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|| screen.x > rect.width
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|| screen.y < 0
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|| screen.y > rect.height
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) return []
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// Match the production fallback hit-test so diagnostics only expose coordinates
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// that a tap can resolve to this exact current marker.
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const hit = findNearestPoiMarkerByScreenPoint({
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clientX: rect.left + screen.x,
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clientY: rect.top + screen.y
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} as PointerEvent, rect)
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if (hit !== sprite) return []
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return [{
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poiId: poi.id,
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floorId: poi.floorId,
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name: poi.name,
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kind: poi.kind,
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primaryCategory: poi.primaryCategory,
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screen: {
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x: rect.left + screen.x,
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y: rect.top + screen.y
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}
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}]
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})
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}
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const getVisualStabilityReport = () => ({
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camera: serializeCameraSnapshot(captureCameraSnapshot()),
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modelRoot: getModelRootTransformAudit(activeModel),
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@@ -3674,6 +3719,8 @@ const installVisualStabilityDiagnostics = () => {
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}
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diagnosticsWindow.__GUIDE_3D_VISUAL_STABILITY__ = {
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getReport: getVisualStabilityReport,
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isInitialModelReady: () => initialModelSettled && Boolean(initialGuideState && activeModel),
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getVisiblePoiScreenPositions,
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getFloors: () => floorIndex.value.map((floor) => ({
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floorId: floor.floorId,
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label: floor.label,
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@@ -3696,6 +3743,8 @@ const installVisualStabilityDiagnostics = () => {
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poiId: poi.id,
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floorId: poi.floorId,
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name: poi.name,
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kind: poi.kind,
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primaryCategory: poi.primaryCategory,
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positionGltf: poi.positionGltf!
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}))
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},
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@@ -5610,6 +5659,18 @@ const showMultiFloor = async () => {
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// Restores business and camera state on the existing scene. It never initializes WebGL or
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// reloads the model package, so closing a detail page cannot remount ThreeMap.
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const resetToViewBaseline = async (options: ResetViewBaselineOptions) => {
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// Do not invalidate the first model load while the renderer is still being initialized.
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// The page-level guide model state will replay only its latest not-ready request.
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const baseline = initialGuideState
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if (!baseline || !scene || !camera || !controls) return 'not-ready' as const
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if (loadError.value) return 'failed' as const
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if (options.view === 'floor') {
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if (!options.floorId || !floorIndex.value.some((item) => item.floorId === options.floorId)) {
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return 'invalid-target' as const
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}
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}
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clearTargetFocus()
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invalidateModelLoads()
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adjacentPreloadSeq += 1
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@@ -5627,25 +5688,22 @@ const resetToViewBaseline = async (options: ResetViewBaselineOptions) => {
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autoSwitchStateMachine.reset(options.view)
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resetInteractionGateState()
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const baseline = initialGuideState
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if (!baseline || !scene || !camera || !controls || loadError.value) return false
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isLoading.value = true
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try {
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if (options.view === 'floor') {
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const floorId = options.floorId
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if (!floorId) return false
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if (!floorId) return 'invalid-target' as const
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const floor = floorIndex.value.find((item) => item.floorId === floorId)
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if (!floor) return false
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if (!floor) return 'invalid-target' as const
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if (activeView.value !== 'floor' || currentFloor.value !== floorId || activeModel?.userData.floorId !== floorId) {
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await loadFloor(floorId, { applyFloorBaseline: true, detachPoiBeforeLoad: true })
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} else {
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const floorBaseline = getFloorViewBaseline(floorId, activeModel, floor.modelUrl)
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if (!floorBaseline) return false
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if (!floorBaseline) return 'failed' as const
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restoreCameraSnapshot(floorBaseline.camera)
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}
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if (!scene || !isCurrentModelLoad(modelLoadVersion)) return false
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if (!scene || !isCurrentModelLoad(modelLoadVersion)) return 'stale' as const
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activeView.value = 'floor'
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currentFloor.value = floorId
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autoSwitchStateMachine.reset('floor')
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@@ -5654,7 +5712,7 @@ const resetToViewBaseline = async (options: ResetViewBaselineOptions) => {
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if (activeView.value !== 'overview') {
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await loadOverview({ cameraSnapshot: baseline.camera })
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}
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if (!scene || !isCurrentModelLoad(modelLoadVersion)) return false
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if (!scene || !isCurrentModelLoad(modelLoadVersion)) return 'stale' as const
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restoreCameraSnapshot(baseline.camera)
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currentFloor.value = baseline.floorId
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activeView.value = 'overview'
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@@ -5665,12 +5723,13 @@ const resetToViewBaseline = async (options: ResetViewBaselineOptions) => {
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autoSwitchStateMachine.setFloorInitialDistance(controls.getDistance())
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}
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refreshPoiVisibilityByDistance()
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return true
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return 'applied' as const
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} catch (error) {
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if (isStaleModelLoadError(error)) return 'stale' as const
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if (!isStaleModelLoadError(error)) {
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console.error('恢复馆内导览初始状态失败:', error)
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}
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return false
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return 'failed' as const
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} finally {
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isLoading.value = false
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}
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@@ -240,6 +240,7 @@ import { computed, ref, watch } from 'vue'
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import TencentMap from '@/components/map/TencentMap.vue'
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// #ifdef H5
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import ThreeMap from '@/components/map/ThreeMap.vue'
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import type { ResetViewBaselineResult } from '@/components/map/ThreeMap.vue'
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// #endif
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import type {
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GuideModelSource,
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@@ -464,8 +465,8 @@ const indoorRendererRef = ref<{
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view: 'overview' | 'floor'
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floorId?: string
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reason: 'poi-detail-close' | 'manual-reset' | 'floor-reset'
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}) => Promise<boolean> | boolean
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resetToInitialState?: () => Promise<boolean> | boolean
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}) => Promise<ResetViewBaselineResult> | ResetViewBaselineResult
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resetToInitialState?: () => Promise<ResetViewBaselineResult> | ResetViewBaselineResult
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disableAutoSwitchTemporarily?: (durationMs: number) => void
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} | null>(null)
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@@ -790,8 +791,8 @@ defineExpose({
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view: 'overview' | 'floor'
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floorId?: string
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reason: 'poi-detail-close' | 'manual-reset' | 'floor-reset'
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}) => indoorRendererRef.value?.resetToViewBaseline?.(options) || false,
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resetToInitialState: () => indoorRendererRef.value?.resetToInitialState?.() || false
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}) => indoorRendererRef.value?.resetToViewBaseline?.(options) || 'not-ready',
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resetToInitialState: () => indoorRendererRef.value?.resetToInitialState?.() || 'not-ready'
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})
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</script>
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