修复导览与讲解位置预览逻辑

This commit is contained in:
lyf
2026-06-30 11:00:49 +08:00
parent f2a33888b1
commit 1c2cc788d1
29 changed files with 1111 additions and 756 deletions

View File

@@ -24,11 +24,6 @@
</view>
<template v-else>
<view class="section-heading">
<text class="section-title">请选择展厅</text>
<text class="section-count">{{ filteredHalls.length }} 个展厅</text>
</view>
<view v-if="filteredHalls.length" class="hall-list">
<view
v-for="hall in filteredHalls"
@@ -37,10 +32,10 @@
@tap="handleHallClick(hall.id)"
>
<image
v-if="hall.image"
v-if="hallIconUrl(hall)"
class="hall-thumb"
:src="hall.image"
mode="aspectFill"
:src="hallIconUrl(hall)"
mode="aspectFit"
/>
<view v-else class="hall-thumb placeholder">
<text class="hall-thumb-text">{{ hallIconText(hall.name) }}</text>
@@ -96,8 +91,26 @@ const emit = defineEmits<{
back: []
}>()
const HALL_ICON_BASE = '/static/icons/halls'
const hallIconMap: Record<string, string> = {
宇宙厅: `${HALL_ICON_BASE}/universe.jpg`,
地球厅: `${HALL_ICON_BASE}/earth.jpg`,
演化厅: `${HALL_ICON_BASE}/evolution.jpg`,
恐龙厅: `${HALL_ICON_BASE}/dinosaur.jpg`,
人类厅: `${HALL_ICON_BASE}/human.jpg`,
动物厅: `${HALL_ICON_BASE}/animal.jpg`,
生物厅: `${HALL_ICON_BASE}/biology.jpg`,
生态厅: `${HALL_ICON_BASE}/ecology.jpg`,
家园厅: `${HALL_ICON_BASE}/homeland.jpg`
}
const filteredHalls = computed(() => props.halls)
const hallIconUrl = (hall: ExplainHallSelectItem) => {
return hallIconMap[hall.name.trim()] || hall.image || ''
}
const hallIconText = (name: string) => name.trim().slice(0, 1) || '讲'
const handleHallClick = (hallId: string) => {
@@ -124,8 +137,6 @@ const handleBack = () => {
box-sizing: border-box;
}
.section-title,
.section-count,
.state-title,
.state-desc,
.hall-name,
@@ -180,29 +191,6 @@ const handleBack = () => {
color: #151713;
}
.section-heading {
margin-top: 0;
margin-bottom: 16px;
display: flex;
align-items: center;
justify-content: space-between;
gap: 12px;
}
.section-title {
font-size: 19px;
line-height: 27px;
font-weight: 800;
color: #151713;
}
.section-count {
flex-shrink: 0;
font-size: 12px;
line-height: 18px;
color: #7b8275;
}
.hall-list {
display: flex;
flex-direction: column;
@@ -231,7 +219,10 @@ const handleBack = () => {
width: 68px;
height: 68px;
border-radius: 8px;
background: #f1f2ee;
background: #ffffff;
border: 1px solid rgba(36, 49, 42, 0.06);
box-sizing: border-box;
object-fit: contain;
}
.hall-thumb.placeholder {

View File

@@ -38,10 +38,10 @@
<!-- 功能按钮 -->
<cover-view class="action-buttons">
<!-- 进入 3D 内模式按钮 -->
<!-- 进入 3D 内模式按钮 -->
<cover-view class="action-btn indoor-mode-btn" @tap="handleEnter3D">
<cover-view class="btn-text">🏛</cover-view>
<cover-view class="btn-sub-text"></cover-view>
<cover-view class="btn-sub-text"></cover-view>
</cover-view>
<cover-view class="action-btn" @tap="handleLocation">
<cover-view class="btn-text">📍</cover-view>
@@ -129,7 +129,7 @@ const emit = defineEmits<{
// POI ID: 7043042949572197975
const mapCenter = ref<MapCenter>({
latitude: 22.692763, // 深圳自然博物馆纬度
longitude: 114.363572 // 深圳自然博物馆经度(调整到外 2D 视觉中心)
longitude: 114.363572 // 深圳自然博物馆经度(调整到外 2D 视觉中心)
})
// 地图缩放级别(调整为适中比例,既能看到建筑全貌又能看清细节)
@@ -378,9 +378,9 @@ const handleZoomOut = () => {
}
}
// 进入 3D 内模式
// 进入 3D 内模式
const handleEnter3D = () => {
console.log('进入 3D 内模式')
console.log('进入 3D 内模式')
emit('enter3DMode')
}
@@ -490,7 +490,7 @@ onMounted(async () => {
color: #333333;
}
// 内模式按钮
// 内模式按钮
.indoor-mode-btn {
width: 46px;
height: 64px !important;

View File

@@ -72,6 +72,7 @@ type TouchGestureMode = 'orbit' | 'pan'
type ZoomCameraSource = 'button' | 'gesture'
const CANVAS_FONT_FAMILY = '"HarmonyOS Sans SC", "HarmonyOS Sans", "鸿蒙黑体", "Microsoft YaHei", "PingFang SC", "Noto Sans CJK SC", Arial, sans-serif'
const FLOOR_CAMERA_DISTANCE_FACTOR = 0.78
interface CameraFitOptions {
distanceFactor?: number
@@ -203,7 +204,7 @@ const props = withDefaults(defineProps<{
showPoi: false,
targetFocus: null,
touchGestureMode: 'orbit',
targetFocusDistanceFactor: 0.22,
targetFocusDistanceFactor: 0.36,
routePreview: null,
showRoute: false,
autoSwitch: true,
@@ -327,6 +328,9 @@ const syncControlInteractionOptions = () => {
}
const corePoiCategories = new Set([
'touring_poi',
'exhibition_hall',
'exhibition_hall_entrance',
'basic_service_facility',
'transport_circulation',
'accessibility_special_service'
@@ -334,10 +338,12 @@ const corePoiCategories = new Set([
const poiCategoryPriority: Record<string, number> = {
target_preview: 100,
exhibition_hall: 96,
exhibition_hall_entrance: 92,
touring_poi: 90,
accessibility_special_service: 88,
basic_service_facility: 82,
transport_circulation: 76,
touring_poi: 58,
operation_experience: 46
}
@@ -351,6 +357,9 @@ const poiGlyphMap: Record<string, string> = {
stair: '梯',
experience: '展',
theater: '演',
exhibition_hall: '展',
hall_entrance: '门',
entrance_exit: '门',
target_preview: '位'
}
@@ -2217,6 +2226,11 @@ const fitCameraToObject = (object: THREE.Object3D, preset: CameraPreset = 'obliq
screenOffsetRatio: new THREE.Vector2(-0.045, 0.02),
up: new THREE.Vector3(0, 1, 0)
}
: activeView.value === 'floor'
? {
distanceFactor: FLOOR_CAMERA_DISTANCE_FACTOR,
up: new THREE.Vector3(0, 1, 0)
}
: {}
setCameraView(center, maxDim, direction, overviewFitOptions)
@@ -2918,6 +2932,8 @@ const showFocusPoiAffordances = (poi: RenderPoi) => {
const getPoiColor = (category: string) => {
const colorMap: Record<string, string> = {
touring_poi: '#2f6fed',
exhibition_hall: '#2f6fed',
exhibition_hall_entrance: '#4659d8',
basic_service_facility: '#1f8f5f',
transport_circulation: '#d77b20',
accessibility_special_service: '#8a5cf6',
@@ -3166,7 +3182,7 @@ const triggerPoiTapFeedback = (sprite: THREE.Sprite) => {
getPoiSpriteUserData(sprite).feedbackUntil = performance.now() + poiTapFeedbackDurationMs
}
const handleSceneTap = (event: PointerEvent) => {
const handleSceneTap = async (event: PointerEvent) => {
if (!camera || !renderer || !getContainerElement()) return
const rect = renderer.domElement.getBoundingClientRect()
@@ -3177,7 +3193,7 @@ const handleSceneTap = (event: PointerEvent) => {
const raycaster = new THREE.Raycaster()
raycaster.setFromCamera(pointer, camera)
if (activeView.value === 'floor' && poiGroup) {
if ((activeView.value === 'floor' || activeView.value === 'overview') && poiGroup) {
const poiHits = raycaster.intersectObjects([...getPoiHitTargets(), ...getPoiSprites()], false)
const hit = poiHits.find((item) => (
item.object.visible
@@ -3187,10 +3203,27 @@ const handleSceneTap = (event: PointerEvent) => {
const hitMarker = hit ? getPoiMarkerFromHit(hit.object) : findNearestPoiMarkerByScreenPoint(event, rect)
if (hitMarker?.userData.poi) {
const poi = hitMarker.userData.poi as RenderPoi
const selectedPoi = hitMarker.userData.poi as RenderPoi
if (activeView.value === 'overview') {
disableAutoSwitchTemporarily(10000)
try {
await loadFloor(selectedPoi.floorId, {
preserveCurrentSceneUntilReady: hasRenderableSceneForFloorTransition(),
suppressProgress: true,
allowOverviewFallback: true
})
emit('floorChange', selectedPoi.floorId)
} catch (error) {
if (isStaleModelLoadError(error)) return
console.error('展厅点位楼层切换失败:', error)
}
}
const poi = findLoadedPoi(selectedPoi.id) || selectedPoi
const focusMarker = findPoiSprite(poi.id) || hitMarker
selectedPOI.value = poi
activeFocusPoiId.value = poi.id
triggerPoiTapFeedback(hitMarker)
triggerPoiTapFeedback(focusMarker)
updatePoiMarkerFocus()
showFocusPoiAffordances(poi)
focusCameraOnPoi(poi)
@@ -3231,7 +3264,7 @@ const handlePointerUp = (event: PointerEvent) => {
if (moveDistance > 8) return
handleSceneTap(event)
void handleSceneTap(event)
}
const emitTargetFocus = (
@@ -3302,9 +3335,12 @@ const focusTargetPoi = async (request: TargetPoiFocusRequest) => {
try {
if (activeView.value !== 'floor' || currentFloor.value !== request.floorId) {
isLoading.value = true
loadError.value = false
await loadFloor(request.floorId)
await loadFloor(request.floorId, {
preserveCurrentSceneUntilReady: hasRenderableSceneForFloorTransition(),
suppressProgress: true,
allowOverviewFallback: true
})
isLoading.value = false
emit('floorChange', request.floorId)
} else if (shouldRenderPoiMarkers.value && !getPoiSprites().length) {
@@ -3419,31 +3455,19 @@ const init3DScene = async () => {
const handleFloorChange = async (floorId: string) => {
const hasSceneToKeep = hasRenderableSceneForFloorTransition()
const showLoading = !hasSceneToKeep && !canLoadFloorSilently(floorId)
try {
if (showLoading) {
isLoading.value = true
}
loadError.value = false
await loadFloor(floorId, {
preserveCurrentSceneUntilReady: hasSceneToKeep,
suppressProgress: !showLoading
suppressProgress: true,
allowOverviewFallback: true
})
updatePoiVisibilityByDistance()
if (showLoading) {
isLoading.value = false
} else {
isLoading.value = false
}
isLoading.value = false
emit('floorChange', floorId)
} catch (error) {
if (isStaleModelLoadError(error)) {
if (showLoading) {
isLoading.value = false
}
return
}
if (isStaleModelLoadError(error)) return
console.error('楼层模型加载失败:', error)
loadError.value = true

View File

@@ -126,11 +126,15 @@
<text class="layer-mode-label">{{ layerModeActionLabel }}</text>
</view>
<view
<scroll-view
v-if="showIndoorRightControls && showFloor"
class="floor-switcher"
:class="`side-${floorSide}`"
:style="floorSwitcherStyle"
scroll-y
:show-scrollbar="false"
:scroll-into-view="activeFloorScrollIntoView"
:scroll-with-animation="true"
>
<view
v-if="showFloorHeader"
@@ -142,15 +146,16 @@
<text class="floor-header-label">楼层</text>
</view>
<view
v-for="floor in floorLabels"
:key="floor"
v-for="floor in floorItems"
:id="floor.scrollId"
:key="floor.id"
class="floor-item"
:class="{ active: activeFloor === floor && layerMode !== 'multi' }"
@tap="handleFloorChange(floor)"
:class="{ active: activeFloorId === floor.id && layerMode !== 'multi' }"
@tap="handleFloorChange(floor.label)"
>
<text class="floor-label">{{ floor }}</text>
<text class="floor-label">{{ floor.label }}</text>
</view>
</view>
</scroll-view>
<view v-if="showZoomControls" class="zoom-controls" :style="zoomControlsStyle">
<view class="zoom-btn" @tap="handleZoomClick('in')">
@@ -364,7 +369,7 @@ const props = withDefaults(defineProps<{
dimmed: false,
targetFocusRequest: null,
touchGestureMode: 'orbit',
targetFocusDistanceFactor: 0.22,
targetFocusDistanceFactor: 0.36,
routePreview: null,
showRoute: false,
disableAutoExit: false,
@@ -415,7 +420,11 @@ const indoorRendererRef = ref<{
} | null>(null)
const indoorFloors = computed(() => props.floors.filter((floor) => isIndoorNavigableFloor(floor)))
const floorLabels = computed(() => indoorFloors.value.map((floor) => floor.label))
const createFloorScrollId = (floorId: string) => `guide-floor-${floorId.replace(/[^a-zA-Z0-9_-]/g, '-')}`
const floorItems = computed(() => indoorFloors.value.map((floor) => ({
...floor,
scrollId: createFloorScrollId(floor.id)
})))
// #ifdef H5
const effectiveIndoorModelSource = computed(() => props.indoorModelSource)
// #endif
@@ -435,6 +444,29 @@ const activeFloorId = computed(() => {
))
return normalizedFloor?.id || normalizedFloorId
})
const activeFloorScrollIntoView = ref('')
const syncActiveFloorScroll = () => {
if (props.mapType !== 'indoor' || props.indoorView === 'overview' || props.layerMode === 'multi') {
activeFloorScrollIntoView.value = ''
return
}
const matchedFloor = floorItems.value.find((floor) => floor.id === activeFloorId.value)
activeFloorScrollIntoView.value = matchedFloor?.scrollId || ''
}
watch(
() => [
activeFloorId.value,
props.indoorView,
props.layerMode,
props.mapType,
floorItems.value.map((floor) => floor.id).join('|')
],
syncActiveFloorScroll,
{ immediate: true }
)
const searchFieldStyle = computed(() => ({
top: props.searchTop

View File

@@ -22,7 +22,7 @@
<view class="action-row">
<view class="action-btn secondary" @tap="emit('viewOutdoorMap')">
<text class="action-text">外入口参考</text>
<text class="action-text">外入口参考</text>
</view>
<view class="action-btn primary" @tap="handleShowTargetLocation">
<text class="action-text">查看三维位置</text>

View File

@@ -220,7 +220,7 @@ const canNavigate = computed(() => {
const navigateButtonText = computed(() => {
if (props.loading) return '规划中...'
if (hasRoute.value) return '开始导航'
if (hasRoute.value) return '打开地图'
return '规划路线'
})

View File

@@ -195,17 +195,11 @@ const canViewRoute = computed(() => Boolean(
const canPrimaryAction = computed(() => canViewRoute.value && !props.error)
const primaryActionText = computed(() => (
props.hasRoutePreview
? '开始导览'
: (props.routeReady ? '查看路线' : '查看位置关系')
))
const primaryActionText = computed(() => '查看位置关系')
const routeOptionsTitle = computed(() => '馆内导览')
const loadingText = computed(() => (
props.routeReady ? '正在规划馆内导览路线' : '正在生成馆内位置关系'
))
const loadingText = computed(() => '正在生成馆内位置关系')
const collapsedSummary = computed(() => {
if (props.startPoint && props.endPoint) {
@@ -217,7 +211,7 @@ const collapsedSummary = computed(() => {
const routeOptions = computed(() => {
const unavailable = Boolean(props.error)
const summaryText = props.summary || (props.routeReady ? '选择后规划真实路线' : '选择后查看位置关系')
const summaryText = props.summary || '选择后查看位置关系'
return [
{
id: 'recommended',
@@ -226,23 +220,21 @@ const routeOptions = computed(() => {
? '当前暂不可用'
: props.hasRoutePreview
? summaryText
: props.routeReady
? '调用 SGS SDK 路线规划'
: '查看起点终点位置关系',
: '查看起点终点位置关系',
active: !unavailable,
disabled: unavailable
},
{
id: 'stairs',
title: '少走楼梯',
meta: props.routeReady ? '偏好能力待接入' : '偏好预览,待路线数据验证',
meta: '偏好预览,待路线数据验证',
active: false,
disabled: true
},
{
id: 'elevator',
title: '电梯优先',
meta: props.routeReady ? '偏好能力待接入' : '偏好预览,待路线数据验证',
meta: '偏好预览,待路线数据验证',
active: false,
disabled: true
}