diff --git a/.superpowers/sdd/task-4-report.md b/.superpowers/sdd/task-4-report.md new file mode 100644 index 0000000..4c978a1 --- /dev/null +++ b/.superpowers/sdd/task-4-report.md @@ -0,0 +1,54 @@ +# Task 4: Confirm floor-mode hall POI visibility — Implementation Report + +## Status +**DONE** + +## Summary +Source inspection confirms floor mode already prevents hall POI hiding via distance/limit pruning. No code change required. + +## Findings + +### Step 1: Floor visibility tier inspection +Confirmed `getPoiVisibilityTier()` at `src/components/map/ThreeMap.vue:650-651`: +```ts +const getPoiVisibilityTier = (): PoiVisibilityTier => { + if (activeView.value === 'floor') return 'full' +``` + +### Step 2: Visibility tier behavior analysis +When tier is `'full'`: +- `getPoiVisibilityLimit('full')` returns `Number.POSITIVE_INFINITY`. +- `getPoiScreenSpacing('full')` returns `0`. + +### Step 3: Pruning mechanism verification +In `updatePoiVisibilityByDistance()`: +- `exceedsLimit` is false for `Infinity` because `Number.isFinite(Infinity)` is false. +- `isTooClose` is false when spacing is 0. +- `exhibition_hall` and `exhibition_hall_entrance` are in `corePoiCategories`. + +### Conclusion +Floor mode POI visibility is already correctly configured: +1. Distance pruning is disabled. +2. Count pruning is disabled. +3. Hall POIs pass category checks. +4. Selected/focused POIs always show. + +No code modification needed. + +## Files Inspected +- `src/components/map/ThreeMap.vue` + +## Commands Run +None required — source inspection confirms correct behavior. + +## Commits Created +None — no code changes. + +## Self-Review +- Floor mode already returns `'full'` visibility tier. +- `'full'` tier prevents both distance and count pruning. +- Hall POIs are included in `corePoiCategories`. +- Logic is correct and no defensive guard is needed. + +## Concerns +None.