# Task 4: Confirm floor-mode hall POI visibility — Implementation Report ## Status **DONE** ## Summary Source inspection confirms floor mode already prevents hall POI hiding via distance/limit pruning. No code change required. ## Findings ### Step 1: Floor visibility tier inspection Confirmed `getPoiVisibilityTier()` at `src/components/map/ThreeMap.vue:650-651`: ```ts const getPoiVisibilityTier = (): PoiVisibilityTier => { if (activeView.value === 'floor') return 'full' ``` ### Step 2: Visibility tier behavior analysis When tier is `'full'`: - `getPoiVisibilityLimit('full')` returns `Number.POSITIVE_INFINITY`. - `getPoiScreenSpacing('full')` returns `0`. ### Step 3: Pruning mechanism verification In `updatePoiVisibilityByDistance()`: - `exceedsLimit` is false for `Infinity` because `Number.isFinite(Infinity)` is false. - `isTooClose` is false when spacing is 0. - `exhibition_hall` and `exhibition_hall_entrance` are in `corePoiCategories`. ### Conclusion Floor mode POI visibility is already correctly configured: 1. Distance pruning is disabled. 2. Count pruning is disabled. 3. Hall POIs pass category checks. 4. Selected/focused POIs always show. No code modification needed. ## Files Inspected - `src/components/map/ThreeMap.vue` ## Commands Run None required — source inspection confirms correct behavior. ## Commits Created None — no code changes. ## Self-Review - Floor mode already returns `'full'` visibility tier. - `'full'` tier prevents both distance and count pruning. - Hall POIs are included in `corePoiCategories`. - Logic is correct and no defensive guard is needed. ## Concerns None.