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frontend-miniapp/.superpowers/sdd/task-4-report.md

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Task 4: Confirm floor-mode hall POI visibility — Implementation Report

Status

DONE

Summary

Source inspection confirms floor mode already prevents hall POI hiding via distance/limit pruning. No code change required.

Findings

Step 1: Floor visibility tier inspection

Confirmed getPoiVisibilityTier() at src/components/map/ThreeMap.vue:650-651:

const getPoiVisibilityTier = (): PoiVisibilityTier => {
  if (activeView.value === 'floor') return 'full'

Step 2: Visibility tier behavior analysis

When tier is 'full':

  • getPoiVisibilityLimit('full') returns Number.POSITIVE_INFINITY.
  • getPoiScreenSpacing('full') returns 0.

Step 3: Pruning mechanism verification

In updatePoiVisibilityByDistance():

  • exceedsLimit is false for Infinity because Number.isFinite(Infinity) is false.
  • isTooClose is false when spacing is 0.
  • exhibition_hall and exhibition_hall_entrance are in corePoiCategories.

Conclusion

Floor mode POI visibility is already correctly configured:

  1. Distance pruning is disabled.
  2. Count pruning is disabled.
  3. Hall POIs pass category checks.
  4. Selected/focused POIs always show.

No code modification needed.

Files Inspected

  • src/components/map/ThreeMap.vue

Commands Run

None required — source inspection confirms correct behavior.

Commits Created

None — no code changes.

Self-Review

  • Floor mode already returns 'full' visibility tier.
  • 'full' tier prevents both distance and count pruning.
  • Hall POIs are included in corePoiCategories.
  • Logic is correct and no defensive guard is needed.

Concerns

None.